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Save and Jump OXP  ver. 0.4
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  Date: July 21st, 2012
Author: Wildeblood


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Installation and use:
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This is Save and Jump, an add-on that changes the way you play Oolite. To use it, simply place the Save and Jump OXP into your "AddOns" folder; from then on you will have the option of saving your current game at the moment you make a witchspace jump between systems, as well as at the usual time when docked at the main station.

During the countdown to a jump, change views to the status (F5) screen, otherwise the jump will proceed normally, with no pause. (As the countdown ends, Save and Jump checks whether you're viewing the status screen or the in-flight view.) Once the jump begins, Oolite will pause to allow you to save your game - you should see the current system name on the status screen change from e.g. "Lave" to "Leaving Lave For Zaonce". Simple - no buying special equipment or fiddling with the N-key menu, or other complications.

When loading a saved commander into Oolite, games saved with Save and Jump OXP can be easily distinguished because both the departure and destination system names will be displayed in the location field. When loading such a game, remember to be ready for anything because you will not be docked at a station, but in flight and immediately jumping into a new system. 

You cannot use Save and Jump during a red alert, e.g. during combat, as that would be a cheat that enabled players to save a commander that was in imminent danger of being destroyed. This is analogous to the way Oolite won't allow you to start the docking computers during a red alert.
  
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Change Log:
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0.4 Tidied up $checkForSaveBeforeJump and removed logging.

0.3 First public version.
